There are 7 replies to this topic
This topic is solved

29th May 2008 10:13pm
-Chris G
Junior Member
Offline

Chris G

82
Hi folks,

I have been told about a programme called Z Brush, for creating 3D models and characters. Is it possible to sculpt my characters in Z Brush and import them into 3DS Max 9??

Please forgive my ignorance, I am new to 3DS Max.

Chris G
Chris G has 82 participation points. Last seen 5 months, 3 weeks ago.
30th May 2008 05:26am
+VarnishedOtter
Admin
Offline

VarnishedOtter

5015
I think most model in max, detail in zbrush, then export back to max. So you should be right.
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 5015 participation points. Last seen 1 day, 4 hours ago.
1st Jun 2008 12:29pm
-Chris G
Junior Member
Offline

Chris G

82
Thanks Matt
Chris G has 82 participation points. Last seen 5 months, 3 weeks ago.
30th May 2008 07:44am
+Tyson
Senior Member
Offline

Tyson

1963
You can model from scratch in z-brush using z-spheres. You rough it out using sort off joined spheres which are turned into a quad mesh afterwards, but often the topology is very messy using z-spheres and you have to re-topologise the model before you can use it for animation. (meaning you re structure the way the edges flow around the model for better deformations) the best work flow is to model a nice clean low res quad mesh in max then export as an .obj, sculpt it and subdivide for details in z-brush, then you export the altered low res mesh and displacement maps for the details from z-brush, you can paint colour and bump maps interactively in z-brush too. Its a great work flow but there are several stumbling blocks that can prove to be very tricky until you know the full procedure.
Tyson has 1963 participation points. Last seen 2 hours, 38 minutes ago.
1st Jun 2008 12:29pm
-Chris G
Junior Member
Offline

Chris G

82
Thanks + Tyson
Chris G has 82 participation points. Last seen 5 months, 3 weeks ago.
30th May 2008 01:30pm
+Gustave d'Pre
Admin
Offline

Steve Martin

3938
There's a similar program called mudbox which maybe easier to get into than Zbrush. For some reason I always ended up back with Zbrush though...
http://www.3dprevis.com
Steve Martin has 3938 participation points. Last seen 22 hours, 3 minutes ago.
1st Jun 2008 12:30pm
-Chris G
Junior Member
Offline

Chris G

82
Thanks Steve
Chris G has 82 participation points. Last seen 5 months, 3 weeks ago.
30th May 2008 03:17pm
+Tyson
Senior Member
Offline

Tyson

1963
Yeah Z-brush is pretty abstract, theres so many cool tools but they work in a way you wouldnt think of. Its really worth watching the Gnomon meats mier z-brush dvds, he explains how to use practically all the weird and wonderfull tools in z-brush.
I tried mudbox a tiny bit but had problems exporting displacement maps and kind of gave up.
Tyson has 1963 participation points. Last seen 2 hours, 38 minutes ago.
Back to top

Stats

Page generated using a mere 69 queries. (Plus 59 cached)
Code time: 0.056 | Database time: 0.375 | Total time: 0.431

MaxForum v2.2 2008-07-25

Hosted by www.maxnodeservers.com