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Hello.
I had a metaphysic question this morning:
Does 3DS (or Maya ….) really use several kind of surface/volume to model objects?
Example: If I use a subdivision surface to model an object, is it really a subdivision surface for 3DS too? Or does 3DS convert this object into anything else (NURBS for instance), but preserving the parameter of a subdivision surface in order to allow humans to deal with it easily.
So, how 3DS manage an assembly of many kind of surface? How to determine the intersection between a subdivision and NURBS surfaces?
Guillaume
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