There are 22 replies to this topic

24th May 2008 09:12pm
+SpitFire
Moderator
Offline

SpitFire

2104
This is my first attempt at box modeling a vehicle. Please share you opinions and offer any suggestions.



Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
26th May 2008 03:47am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
Looks good so far. Are you finding it easy? I'm modelling a car at the moment and having a bit of trouble with small dents and things not quite lining up as they should. Getting everything to have a nice smooth curved look is pretty difficult.
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
26th May 2008 10:37am
+VarnishedOtter
Admin
Offline

VarnishedOtter

5714
VarnishedOtter has 5714 participation points. Last seen 1 day, 17 hours ago.
27th May 2008 06:54am
+SpitFire
Moderator
Offline

SpitFire

2104
My problem I'm running into, it that I don't really know where to go from here. I loosing something in the understanding of when you are supposed to "DETACH" elements such as, (Hood, doors, grill, etc). I need to search some more tutorials on the up dated versions of max. Most of the ones that I have come across are from older versions, which still reference modeling half of your object and using the "Mirror" instance and then welding the verts, instead of just using symmetry.

Thanks for your kind words guys. I hope to have more done tomorrow.
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
28th May 2008 04:11am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
I've found it to be one of the most difficult objects I've ever modelled. I did a quick render with a reflective material and it looked like the car had been pelted with hailstones in some parts. I've spent the past week (not everyday) just tidying things up. It's a slow process.

I've been following this tutorial and found it to be pretty good:

http://www.3d-palace.com/forum/tutorials/category/autodesk-3...
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
29th May 2008 05:24am
+SpitFire
Moderator
Offline

SpitFire

2104
I've been practicing my car modeling techniques on modeling my work laptop. I'm using the same box modeling techniques with detaching different items. I am finding that this is a great model to practice on.

http://www.rickspitler.com/laptop.jpg

Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
5th Jun 2008 05:39am
+SpitFire
Moderator
Offline

SpitFire

2104
Well, back at it again. Slowly making progress a little at a time. LLLLLLLOOOOOOOONNNNNNNNNNNGGGGGGGGGG WAY TO GO!

http://www.rickspitler.com

check it out.
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
6th Jun 2008 03:35am
+SpitFire
Moderator
Offline

SpitFire

2104
Ok, I detached the rest of the doors and windows, put on some mud flap, part of the undercarriage and now I'm playing with some textures. This is the first of many models need to accomplish making my dad a music video out of a song that I re-wrote for him a few years ago, but I have until Christmas to finish. Wish me luck!!!!

http://www.rickspitler.com/temp/truck.jpg
http://www.rickspitler.com/temp/truck2.jpg
http://www.rickspitler.com/temp/truck3.jpg
http://www.rickspitler.com/temp/truck4.jpg
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
8th Jun 2008 09:20am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
Looks great. What sort of materials are you using? By the way, thanks for reminding me, I forgot to to do mirrors on mine, better get onto that.
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
10th Jun 2008 04:33pm
+SpitFire
Moderator
Offline

SpitFire

2104
I just used Mental Ray Painter for now. Thanks for your comments. I'm wondering, is there any way to export or open a 2008 file in version 9. I have some old plugin's for 9 that I want to use in my video, but after modeling this truck in 2008 I can't seem to get it into version 9. Any suggestions?
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
10th Jun 2008 05:05pm
+SpitFire
Moderator
Offline

SpitFire

2104
Nevermind. I think I've figured it out. You can export out of Max 2008 an import into another version. The catch is that the face count can only be so high to export. Now the question would be.... What is the maximum face count that you can export?
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
11th Jun 2008 08:56am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
As far as I know, there is no limit. I could be wrong though. How many polys you got?
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
11th Jun 2008 10:11am
+Tyson
Senior Member
Offline

Tyson

1347
ive never hit a limit using .obj format. and Ive exported some very heavy meshes from zbrush.
Tyson has 1347 participation points. Last seen 15 hours, 34 minutes ago.
10th Jun 2008 08:04pm
-bluerabbit
Junior Member
Offline

bluerabbit

2
hi im new in this forum. also new in 3dsmax. the truck is really good lucking i hope i learn something from u guys.
bluerabbit has 2 participation points. Last seen 2 months, 3 weeks ago.
12th Jun 2008 01:15pm
+SpitFire
Moderator
Offline

SpitFire

2104
Welcome bluerabbit....

Tyson, .OBJ did work a lot better than just exporting it as a .3DS file.
I hadn't worked on the truck for a few days, so I made these changes last night:

* Added rear bumper and trailer hitch
* Added tail lights
* Added tail gate handle
* Added glass to mirrors
* Added vent section

Last things remaining are:
* Add Tires
* Exhaust
* Wind Shield Wipers
* License Plates
* Adjust paint job and textures

http://www.rickspitler.com/temp/truck.jpg
http://www.rickspitler.com/temp/truck2.jpg
http://www.rickspitler.com/temp/truck3.jpg
http://www.rickspitler.com/temp/truck4.jpg
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
12th Jun 2008 05:29pm
+SpitFire
Moderator
Offline

SpitFire

2104
Ok, same links above.

Tire's are added, but it looks like I will need to fill the hole with brake rotors. I also add head lights, but I'm not real happy with those at this point.
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
13th Jun 2008 08:31am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
It looks great! How have you done the inside of the headlights there? Are there textures involved?
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
15th Jun 2008 08:26pm
+SpitFire
Moderator
Offline

SpitFire

2104
I just made these half globes and placed them inside.
Rick

http://www.3dartconcepts.com
SpitFire has 2104 participation points. Last seen 2 days, 10 hours ago.
16th Jun 2008 04:33am
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
They look good. I'll have to try something similar.
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
18th Jun 2008 09:26am
+VarnishedOtter
Admin
Offline

VarnishedOtter

5714
By the way, I hit the max polys for .3ds file the other day. Its 64,000 polys.

Tried to export a massive mesh into my game engine, got it to just below 64K and the engine still runs at full speed.
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 5714 participation points. Last seen 1 day, 17 hours ago.
18th Jun 2008 01:07pm
+Gustave d'Pre
Admin
Offline

Steve Martin

3555
64000 isn't really that many - I could quite easily pass that for a single model. I guess it's different when you're making a game asset. Good to see the game's still coming along. Was it the mothership?
http://www.3dprevis.com
Steve Martin has 3555 participation points. Last seen 20 hours, 39 minutes ago.
24th Jun 2008 05:20am
+VarnishedOtter
Admin
Offline

VarnishedOtter

5714
That one's gone on hold for the moment. Jamie and I are in the middle of building a 3d engine for a 3rd person rpg.
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 5714 participation points. Last seen 1 day, 17 hours ago.
14th Jul 2008 08:12pm
+Scott
Senior Member
Offline

Scott

1612
That is really cool for a first model well done
One life Live it
http://www.scotts-designs.co.uk
Scott has 1612 participation points. Last seen 6 days, 7 hours ago.
Back to top

Stats

Page generated using a mere 135 queries. (Plus 190 cached)
Code time: 0.064 | Database time: 0.204 | Total time: 0.268

MaxForum v2.2 2008-07-25

Hosted by www.maxnodeservers.com