I've been working on a 2d game, my first in c++.
Its a 2-player co-op, non-linear, sidescroll shooter. So you can fly anywhere you want over an enormous level and change directions to chase down enemies.
Heres some technical features:
Double buffering
32-bit TGA images with alpha channels
Pre-rendered 3d animation
Heres a hi-res screenshot:
http://matt.maxnodeservers.com/sidescroll-screenshot.jpg
I will be looking for contributions in the way of modelling some enemy ships, full credits will be given if I use your model.
Here is the download, it is compressed with WinRAR:
http://matt.maxnodeservers.com/doublebuff_2008-05-12.rar
This version runs at 1024x768, so that should work for most people, but if you have 1680x1050, let me know and I'll give you a patch to run it in that, its so much better.
Controls are:
1player mode:
Move: Arrow keys
Shoot: Left Ctrl
Change Direction: Left Shift
2player mode:
1p Move: WASD
1p Shoot: Left Ctrl
1p Change Direction: Left Shift
2p Move: Arrow keys
2p Shoot: Right Ctrl
2p Change Direction: Right Shift
Matt
http://theprophetmoses.deviantart.com
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