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1st Jun 2008 07:42pm
-džezz
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džezz

13
Hi everyone. I'm new here. I need help for my diploma. I'm working on my animation and I don't know which bones to use for my charackters. I've tried everything and I'm not happy with result. I would like to make my own bones sistem that is goig to work propertly and please don't tell me to use biped smile.gif Is there enyone that has made that kind of bones sistem that is working OK? I'm going to be happy with enykind of help.If you have any kind of tutorial, link,whatever..., just help me smile.gif

Thanks, have nice day

my mail: dprodukcija@gmail.com
my site: http://www.dprodukcija.com
džezz has 13 participation points. Last seen 1 month ago.
2nd Jun 2008 02:05am
+Gustave d'Pre
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Steve Martin

3481
What sort of problems are you having? Generally the max bones system is pretty good, maybe we can help you get it working the way you'd like it.
http://www.3dprevis.com
Steve Martin has 3481 participation points. Last seen 17 hours, 38 minutes ago.
2nd Jun 2008 02:10am
+Tyson
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Tyson

1262
Hi I made this video on bones rigging a few years ago. I didnt get up to rigging the arms
so if you have questions there let me know, It covers the basics of using bones in max so you should be able to do the arms based on how the legs were done. the video is quite big it goes for about 20 minutes 720X576 and is about 80mb with xvid encoding.
Let me know if its usefull.

http://rapidshare.com/files/119185810/simple_rig_max_bones.a...
Tyson has 1262 participation points. Last seen 19 hours, 4 minutes ago.
2nd Jun 2008 12:28pm
-džezz
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džezz

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Hi!

Thanks a lot. I've seen the video and that's just what I needed. I hope that it's not going to take me to much time to do it on my characters smile.gif You saved my life.

As you know the animation can be very complex and full of the problems and this bones are just a one problem that is standing on my way smile.gif

Do you have any kind of tutorial that could help me working with maps and materials?

Thanks again, I hope that one day I'm gonig to help you smile.gif

Have a nice day. Bye

džezz has 13 participation points. Last seen 1 month ago.
3rd Jun 2008 04:41am
+Gustave d'Pre
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Steve Martin

3481
Maps and materials are a very large area. Are there any specifics you want to know or are you just looking for whatever you can get?
http://www.3dprevis.com
Steve Martin has 3481 participation points. Last seen 17 hours, 38 minutes ago.
3rd Jun 2008 11:39am
-džezz
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džezz

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I'm trying to find best way to do a good material. I know how to use a photoshop and a I can do a very good maps. Problem is that I don't know wich way to choose. Should I use unwrap, Z-brush,...or something else? A lot of people advised me some things but I was not happy with that. Could you please let me know, which way do you choose whan you want to do a god maps for your charackter?

tnx
džezz has 13 participation points. Last seen 1 month ago.
4th Jun 2008 12:56am
+Tyson
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Tyson

1262
z-brush is great but its alot to learn if your on a tight deadline. You can paint directly on your mesh using the vertex colours then copy the colours to a 2d texture. Z-brush will generate the uvs automatically a bit like flatten mapping in unwrap uvw modifier.

Unwrapping can be tedious but it means you have a 2d image that you can paint on in photoshop.

Personally I think for an animation you can get away with very simple materials maybe even just different colours with nice lighting and focus on the animation and rigging side of things.
Tyson has 1262 participation points. Last seen 19 hours, 4 minutes ago.
6th Jun 2008 12:16pm
-džezz
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džezz

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I was working so hard that I've forgot to thank you. you've had helped me a lot. Thanks guys. Now I'm more optimistic and full of energy smile.gif I hope that that's going to bring me some good results. Thanks a lot. Have a nice day. bye bye


džezz has 13 participation points. Last seen 1 month ago.
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