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3rd Jun 2008 11:54pm
-Cess
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Cess

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Hi,
I currently have a scene that is lit by Mental Ray Sun and am getting very nice results but i have now added a particle effect meant to mimic smoke.
In the viewport all my particles have correct opacity but when rendered the parts of my particles that are meant to have an opacity on them turn up black. I tried the suggested solution that worked for vicki with her opacity planes not rendering Properly by turning off Aeriel Perspective but this did not help.
If Adding any Screen shots or my file would help I will upload these asap, but any suggestions or tips would be greatly Appreciated.

Thank You
Cess has 61 participation points. Last seen 4 months, 1 week ago.
4th Jun 2008 02:08am
+VarnishedOtter
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VarnishedOtter

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Someone else had this same problem, with their particles turning black. I dont remember the solution, so I'll try and find the thread for you.
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 4868 participation points. Last seen 1 day, 13 hours ago.
4th Jun 2008 02:13am
+VarnishedOtter
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VarnishedOtter

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Yeah, I'm not sure if its going to help you as he didn't reply back, but here's the thread anyway.

http://www.3dsmaxforum.com/forum/topic/particles-rendering-o...
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 4868 participation points. Last seen 1 day, 13 hours ago.
4th Jun 2008 02:25am
-Cess
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Cess

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thanx but that doesnt really solve my problem, here is a pic of what i am having happen.

it works when lit by normal lights just not with the mental ray sun lighting system there is also no function that i have found to exclude objects form being lit by this...


Cess has 61 participation points. Last seen 4 months, 1 week ago.
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