I'm brand new to 3ds max 8, and looking for help/advice on how to make a mesh object (a head) solid. I imported the head from poser 7, another program I've been introduced to recently.
Cheers
danny has 33 participation points. Last seen 2 months, 2 weeks ago.
I'm not sure what you mean exactly. You can make a surface have thickness using the shell modifier. but if you are asking how to close the holes in a mesh
(like at the base of the neck) Then you need to either convert it to editable poly and select the border sub-object then the open border and then press the cap button. or extrude edges and callapse vertices to close the mesh manually. Poser meshes are hard to work with, I've had many strange glitches trying to rig and work with them in max.
Tyson has 1264 participation points. Last seen 2 hours, 24 minutes ago.
Awesome, I was able to affect the thickness of the surface as well as create a solid. But now I'm having trouble with finding a control point function, or a function that will allow me to select a certain portion of the object and delete/manipulate it. any suggestions?
danny has 33 participation points. Last seen 2 months, 2 weeks ago.
Convert your object to an editable poly. right click>convert to>editable poly.
In editable poly you have 5 sub-object selections in the modify panel.
Vertices, edges, borders, polygons, and elements.
Select a sub-object level then select vertices etc.. in your object. you can transform selections as you would an object. Additionally you can turn on soft selection in the editable poly rollout and perform soft deformations on your object.
Theres alot to cover in Editable poly modelling, three important tools to know are these:
1. Shift extrude, on edges and borders. (hold shift then move an edge to create new polygons.
2. Ring and loop buttons. (if you select an edge then choose "ring" it selects all the parrallel edges, you can then hit "connect" to add extra edges.
3. Collapse, with two or more vertices or edges selected press ctrl>alt>c to collapse them. you can stitch two meshes together by using "attach" then collapsing sets of vertices to create a continuous surface. Or reduce the detail in a mesh by selecting edge rings and collapsing them.
Hope some of that is helpfull its hard to explain without being able to demonstrate.
Tyson has 1264 participation points. Last seen 2 hours, 24 minutes ago.