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17th Apr 2008 10:11pm
+johnbeyer
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johnbeyer

417
Again, some work. this time, I'm really getting the hang of it. Though i kept on failing letting light actually go trough the windows so I had to place more lights within the house. Ceiling lamp will be added later.. Hope it works. smile.gif

Here ya go!

http://i193.photobucket.com/albums/z191/johnbeyer/huis1.jpg

The Vray Nerd! If u want to know something about photorealistic lightning, ask me smile.gif
johnbeyer has 417 participation points. Last seen 3 weeks, 6 days ago.
18th Apr 2008 02:17am
+VarnishedOtter
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VarnishedOtter

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Looking great, try turning up the subdivs on your floor reflection, looks a bit grainy.

How much of the exterior did you model?
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 5015 participation points. Last seen 1 day, 5 hours ago.
18th Apr 2008 06:52am
+Tyson
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Tyson

1963
NIce room.
Try making it look like the lamp is on and lighting the room maybe.
If you make the lamp object self illumininated ie: in your material turn self illumination to 100 then place your omni light inside the lamp then right click the lamp object, go to properties and uncheck cast shadows. It might just give the light a bit more of a practical source. If your using standard max lighting try adding lots of very low value omnis around the room make them all instanced so you can change the setting easily and set the shadows to shadow map with 256 map size and 25 sample range so you get shadows without lots of hard edges intersecting everywhere.
Tyson has 1963 participation points. Last seen 3 hours, 45 minutes ago.
18th Apr 2008 10:35am
+johnbeyer
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johnbeyer

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Thank you Tyson, that will help alot smile.gif I just started with lightning my noobish scenes in general so it looks not so good overall. I'm improving though.

Vanishedotter, I did not model very much outside as this was the only perspective shot i wanted to make of that scene.. But my scene still lacks..

Back to the drawing table!

Thanks for the feedback smile.gif

Johnbeyer
The Vray Nerd! If u want to know something about photorealistic lightning, ask me smile.gif
johnbeyer has 417 participation points. Last seen 3 weeks, 6 days ago.
19th Apr 2008 01:15pm
+johnbeyer
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johnbeyer

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Little update. looks better now, IMO smile.gif

http://i193.photobucket.com/albums/z191/johnbeyer/huis1-1.jp...
The Vray Nerd! If u want to know something about photorealistic lightning, ask me smile.gif
johnbeyer has 417 participation points. Last seen 3 weeks, 6 days ago.
21st Apr 2008 03:49am
+VarnishedOtter
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VarnishedOtter

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It does look better, great job.
Matt
http://theprophetmoses.deviantart.com
VarnishedOtter has 5015 participation points. Last seen 1 day, 5 hours ago.
21st Apr 2008 12:44pm
+Gustave d'Pre
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Steve Martin

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Great improvement!
http://www.3dprevis.com
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21st Apr 2008 04:57am
+Tyson
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Tyson

1963
heaps better. I like how everythings reflective.
The lighting still needs some attenuation though I think.

Ie: turn on far attenuation in your omni light settings and make the far distance just hit the floor, then fill with other lights. you may need to up the light multiplier to compensate.

Perhaps add some details like skirting boards, architraves.
and a picture rail. sweep modifier is great for that.

Tyson has 1963 participation points. Last seen 3 hours, 45 minutes ago.
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