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17th Jun 2007 06:16am
+Jamie
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Jamie

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This is a character I'm making for a game me and matt are making. The characters are going to be fantasy based. This is just a default human dude. Eventually he will be wielding a sword ...

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Jamie has 537 participation points. Last seen 5 days, 14 hours ago.
17th Jun 2007 07:11am
+Steve Martin
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Steve Martin

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Looks good so far. Good detail and not many polys.

http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
17th Jun 2007 07:14am
+Jamie
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Jamie

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Yea it is so hard to keep the poly count down man. Thanks smile.gif
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Jamie has 537 participation points. Last seen 5 days, 14 hours ago.
18th Jun 2007 12:43am
+Steve Martin
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Steve Martin

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Not gonna bother with normal maps?
http://www.3dprevis.com
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18th Jun 2007 08:13am
+Jamie
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Jamie

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Not for the first demos, Hard to code.
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Jamie has 537 participation points. Last seen 5 days, 14 hours ago.
20th Jun 2007 03:02am
-b3h47pte
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b3h47pte

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looks nice so far grin.gif
b3h47pte has 20 participation points. Last seen 10 months, 3 weeks ago.
2nd May 2008 03:15am
-Yanko
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Yanko

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hey nice!!! need help?
Yanko has 42 participation points. Last seen 2 days, 8 hours ago.
2nd May 2008 06:22am
+VarnishedOtter
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VarnishedOtter

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That project kinda didn't really go anywhere, but we may ry again in the future.
Matt
VarnishedOtter has 1264 participation points. Last seen 4 hours, 31 minutes ago.
2nd May 2008 08:40am
+Steve Martin
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Steve Martin

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Well don't forget to post on here if you do. I'm usually looking for side projects.
http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
5th May 2008 02:36am
+VarnishedOtter
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VarnishedOtter

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I may have an easy job for you for my 2d game. Need some ships modelled, enemies and stuff.
Matt
VarnishedOtter has 1264 participation points. Last seen 4 hours, 31 minutes ago.
5th May 2008 03:08am
+Steve Martin
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Steve Martin

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oohhh, ships. What sort of ships?
http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
8th May 2008 07:33am
+VarnishedOtter
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VarnishedOtter

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Just little 64x64 enemies, I'm thinkin of making it a community challenge, and the best ones I will use in the game, with full credit.

I will probably also need a fairly massive mothership to be modelled at somepoint. As the setting of the game is flying over the top of a big mothership whilst shooting down and dogfighting with squadrons of enemy fighters.
Matt
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8th May 2008 10:08am
+Steve Martin
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Steve Martin

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ahh ok, a 2d shooter sort of thing? So the little ships are going to be 2d and the mothership will be 3d but used as a 2d background?
http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
9th May 2008 12:54am
+VarnishedOtter
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VarnishedOtter

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Its all going to be pre-rendered 3d. I have the player ship and one enemy done, but theyre pretty crap.

Dimensions of the mothership will probably be like 5000x3000, and I will slice it up into sections that are only processed when that slice is actually going to be displayed.

Matt
VarnishedOtter has 1264 participation points. Last seen 4 hours, 31 minutes ago.
9th May 2008 05:22am
+Steve Martin
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Steve Martin

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Cool, might be an idea to start a thread in the challenge suggestions section see if anyone's interested.
http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
9th May 2008 09:58am
+VarnishedOtter
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VarnishedOtter

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I just got alpha mapping working smile.gif now I can use TGA's with full transparency straight from max!
Matt
VarnishedOtter has 1264 participation points. Last seen 4 hours, 31 minutes ago.
10th May 2008 12:23am
+Steve Martin
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Steve Martin

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Would it be possible to have animated ships? I've got a ship I made during the Mad Academy course that's got a spinny bit that looks pretty cool. Animated gifs support transparency don't they? Just a thought.
http://www.3dprevis.com
Steve Martin has 1426 participation points. Last seen 6 hours, 53 minutes ago.
10th May 2008 03:32am
+VarnishedOtter
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VarnishedOtter

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I wrote the engine to use 32-bit tga series for animation. TGA's also have 8-bit transparency instead of 1-bit transparency like GIFs do. So you can have partial transparency and blend it.

I'll make a proper thread for this discussion, continue there.
Matt
VarnishedOtter has 1264 participation points. Last seen 4 hours, 32 minutes ago.
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