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19th Apr 2008 12:49pm
+good_days15
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good_days15

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I made in free time this cart with some barrels around it......looks like dead summer..
plz post ur comments...! here r the images.... the 1st image i used a target camera just for practicing it... the second image has been rendered with a skylight...and the rest all r done with sunlight.

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19th Apr 2008 01:17pm
+johnbeyer
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johnbeyer

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Looks very nice. I like the 4th picture alot. The lightning is awesome. very cool job on the cart wheels, looks so nice and solid.

Johnbeyer
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20th Apr 2008 09:12am
+good_days15
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good_days15

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thanx john....for ur lovely comments...! didn't giva any bump map for the wheels and the barrels...!
any suggestions or anything to be added??
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21st Apr 2008 03:48am
+VarnishedOtter
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VarnishedOtter

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Good job I really like your lighting in the second one.
Matt
http://theprophetmoses.deviantart.com
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21st Apr 2008 12:47pm
+Gustave d'Pre
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Steve Martin

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It's coming along well. You might want to pay a bit of attention to the uvw mapping on the wheel, the wood texture is lining up like it would in real life.
http://www.3dprevis.com
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21st Apr 2008 12:48pm
+good_days15
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good_days15

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thanx varnished.....yaa.. that's with the skylight....
i'm learning camera now.... i mean how to use it....so i just used a target cam. in the 1st image & motion blur...
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22nd Apr 2008 02:50pm
+good_days15
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ok.. steve... i'll look it....
BTW what abt that phone tutorial.... hope u haven't forgotten it...hmm..! hehe!
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23rd Apr 2008 06:19am
+Gustave d'Pre
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Steve Martin

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Nah, haven't forgotten smile.gif
Actually I think varnished otter may have posted something in the last few months dealing with this problem. I'll have a look.
http://www.3dprevis.com
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23rd Apr 2008 06:24am
+Gustave d'Pre
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Steve Martin

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Found it. http://www.3dsmaxforum.com/forum/topic/1-of-my-first-models-...

Check out varnished otter's little tute posted on January 24, a bit over half way down. These are the sorts of corners you want when using any sort of smoothing. Pay close attention to the difference between pictures 2 and 4 to see what's needed. If this doesn't help, I'll try a more detailed tute.
http://www.3dprevis.com
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23rd Apr 2008 05:13pm
+good_days15
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good_days15

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Steve... i've checket out the tut. but cudn't get hold of it.....cud u plz explain it more clearly??
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25th Apr 2008 11:25am
+Gustave d'Pre
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Steve Martin

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Ok, I'll try and get it done over the weekend...
http://www.3dprevis.com
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25th Apr 2008 12:22pm
+good_days15
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good_days15

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okk...thanks steve.
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26th Apr 2008 11:43am
+Gustave d'Pre
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Steve Martin

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Actually, I've had a look at your bike WIP and it looks like you've got a pretty good grasp of what I was going to put into the tutorial. I'm not sure you really need it, it's a good improvement over the phone.
http://www.3dprevis.com
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26th Apr 2008 04:53pm
+good_days15
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good_days15

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ah...! i see... okk.. man.. i'll 1st try myself on the phone....and post it.... then u can see it...

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24th Apr 2008 04:01am
+Tyson
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Tyson

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I'm not sure what it says in the tutorial but If I were to texture that wheel I would probably approach it like this:

1. Select one of the spokes by element and apply a material.
2. Apply a uvw map modifier and go to its subobject.
3. rotate it to the right angle and hit the "fit" button.

If you have a bitmap texture applied it should be easy to see if the uvs are working.

4. Adjust the uvw map until the texture works on that spoke then collapse the stack.
5. select the next spoke and do the same. repeat with all of them.

You could even assign different materials to each spoke with different kinds of similar wood grain for extra realism.

for the tire select the element and use a cylidrical uvw map with "cap checked".

another thing to remember is that mapping the specular level slot with a very dark version of your bump map will make your materials look alot richer. I find the roughness setting in oren nayer blinn and multi layer to be the best for rock and wood type materials.

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25th Apr 2008 12:23pm
+good_days15
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good_days15

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thanx Tyson... for the suggestions... i'll surely give it a try...
well... what does the option 'Cap Checked' does in uvw map??
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